Black Mirror III - Walkthrough
BLACK MIRROR III ♦ WALKTHROUGH ♦ CHAPTER 1 ♦ CHAPTER 2 ♦ CHAPTER 3 ♦ CHAPTER 4 ♦ CHAPTER 5 ♦ CHAPTER 6 ♦ SCREENSHOTS
CHAPTER 1
WILLOW CREEK
Cutscene with Darren talking to his psychiatrist, Dr. Joyce Winterbottom, about the women in his life who seem to all end up dead. Then Constable Zak interrupts saying that Inspector Conrad Spooner has something urgent to discuss with Darren. The constable leads Darren to the police station where he talks with the inspector. Starting in the police station, head left to the jail cells. Look in the left locker to get a pencil, then talk to Matt to get some diary pages. Matt has taken the diary and is reading it, making Darren furious. Darren imagines killing him. As Darren regains normality, Matt is asking what is wrong with him. Then he calls Darren a nutter and throws the diary at him. Return left to the office and you will leave the police station. Outside, go to the telephone box and call Darren’s solicitor by using Mr Jones’ card with the telephone booth, then take the card from the telephone booth and use it on the phone to call the fortune teller. Leave the telephone and pick up the menu board from the table. Enter the old fashioned shop and talk to Abaya, then take a walking map from the counter which has been offered to you free by Abaya just to get you out of the store.
Now leave here and enter the cafe next door. Talk to Denise, then look at the counter to see there are no more doughnuts. Ask Denise about the doughnuts, then get her to make you a coffee. While she is distracted, enter the storeroom. Look at the shelves and take the doughnuts, then put them back again. Look at the freezer twice to note the seal is almost gone, then leave the storeroom and go outside. Next go towards the pub on the left. Pick up the sponge from outside on the left, then return to the cafe. Get Denise to make you another coffee, and enter the storeroom again. Open the freezer, then pick up the doughnuts and put them in the freezer. Dip your sponge in the washbucket, then use it on the freezer and you will freeze the doughnuts inside. Leave the storeroom again and go outside. Enter the police station and talk to Constable Zak. Fix the photocopier, then talk to him again. Go outside and use your menu board with the letter box, then after Zak uses the letter box go and pick up your files from it. Open the file and read it. Go over the bridge, then right towards the hotel.
GORDON’S PALACE
Head inside and talk to Murray to get a camera, rucksack and key. Open the rucksack to get a lighter, bloody knife and plastic soul key. Talk to Murray again, then go outside and use the map to return to town.
WILLOW CREEK
Read the poster on the museum door, then knock on the door to the left, but Dr Winterbottom is busy. Head left out of town, then follow the path.
CROSSING IN THE WOODS
You will reach a crossroads, with paths leading to the right and ahead. Follow the right path and explore the lighthouse, then come back to the crossroads and take the other path. Here there are paths left and right. Go right to reach the castle.
BLACK MIRROR CASTLE
Use the intercom, then talk to Sister Antolini and Lady Victoria. Once back outside, use your camera on the castle gates to take a photo of yourself.
GORDON’S PALACE
Talk to Murray, then give him the photo. Go through the door on the left and enter room 2. Pick up the letter from the floor and you will read it. Go back to reception and talk to Murray again.
WILLOW CREEK
Go over the bridge and into the cafe. Talk to Dr Winterbottom, Denise, Edward and Bobby. Next go to the police station and talk to Spooner and Zak.
CROSSING IN THE WOODS
Go forward and then take the left path. Continue over the bridge and look at the small beaten path, then go left to reach the church.
WARMHILL CHURCH
Look at all the graves, then continue left to the old graveyard and look at everything include William Gordon’s gravestone. Look at the family crypt, then return right and enter the church. Go to the confessional on the left and talk to the gravedigger. Return outside and leave the church, walking toward the bridge. At this point, Darren will comment about how late it is. As he walks in the dark woods, he starts to hear wild animals. When the hell hounds appear, run to the beaten path and you will enter a hut. Darren will hear a knock at the door and look out of the window to see a vision of a white lady walking through the woods. Use your lighter on the oil lamp, then pick up the rake, file and can. Use the rake on the bed to get a cardboard box, then open this to get Mr Bubby, a sticker and a cork. Look at the peculiar shadow on the wall, then at the oil lamp to find a rusty key. Use this to unlock the box near the door and look inside to get a robe with a message, a corkscrew, a ruler and a chainsaw. Look at the shed door. Use your ruler on the floorboards to see there is space beneath them. Use the can and cork on the chainsaw, then use the chainsaw on the floorboards and climb down to escape.
BLACK MIRROR III ♦ WALKTHROUGH ♦ CHAPTER 1 ♦ CHAPTER 2 ♦ CHAPTER 3 ♦ CHAPTER 4 ♦ CHAPTER 5 ♦ CHAPTER 6 ♦ SCREENSHOTS