GAMEPLAY ♦ WALKTHROUGH
The game tells the story of the Blackwood estate on the outskirts of Rothbury, a small rural town in Northumberland, England in 1976.
Originally owned by James T. Blackwood in 1963, the house is passed to Christopher Milton after Mr. Blackwood is accused of murdering his wife. A couple of days later, Mr. Blackwood dies of a sudden heart attack though some in the town start rumors that he might have committed suicide. The police decide to close the case seeing there is no further evidence left. Shortly after acquiring the house, Milton inexplicably disappears in 1970 leaving no visible trace.
The player assumes the role of the house’s next inhabitant, Michael Arthate, an author seeking seclusion to work on his next book. He moves in only to find that the house still echoes its horrible past quite literally as scratches are heard all around, particularly in the basement and fireplaces, and soon becomes more interested in researching the house’s history than his writing.
In the end, it is revealed the scratches were being caused by Robin, the deformed son of James and Catherine, who was locked in the basement. Michael flees the house after this discovery, finishes his novel, and becomes a prolific novelist as a result from his encounter.